Tales of the Shepherd - Devlog #4
Tales of the Shepherd » Devlog
Another week has passed and we have been hard at work.
- The previous changes to rendering have resulted in rare glitches, which have been fixed.
We also added small animations to test if everything works correctly, and there have been no strange bugs so far. - To make potions more interesting, we added a wider variety of effects. Potions now also have randomly generated descriptions and their effects are unknown until you try one. To make this work as intended, we had to make major changes to the way our savegames work.
- The savegame logic already was a bit messy. So we decided to do a complete rewrite of the save system, which isn't finished yet.
- Including music and sounds has been delayed, since we don't want to add unfinished concepts to the game.
With the rewrite of the save system still in progress, there will be no updated version today.
Instead we will focus on finishing these changes, and hopefully be done with it next week.
Cheers
GG
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Tales of the Shepherd
A retro ASCII roguelike - Delve into the dungeon and try to stay alive
Status | In development |
Authors | GrumpyGoblin, Groovy Goblin |
Genre | Adventure, Survival |
Tags | 2D, 8-Bit, ascii, Dungeon Crawler, NES (Nintendo Entertainment System), Procedural Generation, Retro, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Tales of the Shepherd - Beta 1.0 Release!Dec 03, 2022
- How Not to Develop a Game - Devlog #12Nov 26, 2022
- Scope and Planning - Devlog #11Nov 19, 2022
- The Sound of TotS - Devlog #10Nov 12, 2022
- Themed Room Generation - Devlog #9Nov 05, 2022
- The New Magic System - Devlog #8Oct 29, 2022
- Tales of the Shepherd - Devlog #7Oct 22, 2022
- Tales of the Shepherd - Devlog #6Mar 13, 2021
- Tales of the Shepherd - Devlog #5Feb 27, 2021
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