Tales of the Shepherd - Devlog #4


Another week has passed and we have been hard at work.

  • The previous changes to rendering have resulted in rare glitches, which have been fixed.
    We also added small animations to test if everything works correctly, and there have been no strange bugs so far.
  • To make potions more interesting, we added a wider variety of effects. Potions now also have randomly generated descriptions and their effects are unknown until you try one. To make this work as intended, we had to make major changes to the way our savegames work. 
  • The savegame logic already was a bit messy. So we decided to do a complete rewrite of the save system, which isn't finished yet.
  • Including music and sounds has been delayed, since we don't want to add unfinished concepts to the game.

With the rewrite of the save system still in progress, there will be no updated version today.
Instead we will focus on finishing these changes, and hopefully be done with it next week. 

Cheers
GG

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