Tales of the Shepherd - Devlog #6
Tales of the Shepherd » Devlog
Another two weeks have passed and we have been hard at work…
There are two changes in preparation for the things to come.
- The log has been improved. You can now expand it to fill the whole screen. This will be especially important for the future, since the log output will get more detailed. With only five lines to display at once, this won't be possible.
- We introduced item quality and colors as an indicator. At the moment this doesn't affect gameplay, but this will be used in the next step to greater extend, where we want to add more variety and effects to weapons and armor.
Cheers
GG
Files
Tales of the Shepherd.zip 25 MB
Mar 13, 2021
Tales of the Shepherd_Linux.zip 273 kB
Mar 13, 2021
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Tales of the Shepherd
A retro ASCII roguelike - Delve into the dungeon and try to stay alive
Status | In development |
Authors | GrumpyGoblin, Groovy Goblin |
Genre | Adventure, Survival |
Tags | 2D, 8-Bit, ascii, Dungeon Crawler, NES (Nintendo Entertainment System), Procedural Generation, Retro, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Tales of the Shepherd - Beta 1.0 Release!Dec 03, 2022
- How Not to Develop a Game - Devlog #12Nov 26, 2022
- Scope and Planning - Devlog #11Nov 19, 2022
- The Sound of TotS - Devlog #10Nov 12, 2022
- Themed Room Generation - Devlog #9Nov 05, 2022
- The New Magic System - Devlog #8Oct 29, 2022
- Tales of the Shepherd - Devlog #7Oct 22, 2022
- Tales of the Shepherd - Devlog #5Feb 27, 2021
- Tales of the Shepherd - Devlog #4Feb 13, 2021
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