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Tales of the Shepherd
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Devlog
Tales of the Shepherd - Beta 1.0 Release!
December 03, 2022
by
Groovy Goblin
#release
Another week has passed and we have something special to announce: Tales of the Shepherd Beta 1.0 is here! After a lot of work on this project we are finally able to present TotS in its first Beta ver...
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How Not to Develop a Game - Devlog #12
November 26, 2022
by
Groovy Goblin
Another week has passed and we have been hard at work… Tales of the Shepherd has come quite a long way. We’re currently giving it the last couple touch-ups it needs and are beyond happy to announc...
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Scope and Planning - Devlog #11
November 19, 2022
by
Groovy Goblin
Another week has passed and we have been hard at work… The release of our first beta version draws ever closer, and while checking off the last few points of our roadmap we also thought about all th...
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The Sound of TotS - Devlog #10
November 12, 2022
by
Groovy Goblin
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we want to realize after the upcoming release...
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Themed Room Generation - Devlog #9
November 05, 2022
by
GrumpyGoblin
Another week has passed and we have been hard at work... The way TotS generates its rooms changed a lot during its development. Initially we were still focusing on the placement of the rooms themselve...
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The New Magic System - Devlog #8
October 29, 2022
by
GrumpyGoblin
Another week has passed and we have been hard at work... As mentioned in the last devlog we set up a little roadmap, giving us the ability to plan ahead much more confidently. Based on this, we're hap...
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Tales of the Shepherd - Devlog #7
October 22, 2022
by
Groovy Goblin
Over a year has passed (!!) but we have been hard at work… While a lot of stuff happened since our last update, we kept working continuously on TotS and want to present some of our new and upcoming...
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Tales of the Shepherd - Devlog #6
March 13, 2021
by
GrumpyGoblin
1
Another two weeks have passed and we have been hard at work… There are two changes in preparation for the things to come. The log has been improved. You can now expand it to fill the whole screen. T...
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Tales of the Shepherd - Devlog #5
February 27, 2021
by
Groovy Goblin
Another two weeks have passed and we have been hard at work… but not only on Tales of the Shepherd. After spontaneously deciding to participate in Brackeys Game Jam 2021.1, we had a whole lot of wor...
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Tales of the Shepherd - Devlog #4
February 13, 2021
by
GrumpyGoblin
1
Another week has passed and we have been hard at work. The previous changes to rendering have resulted in rare glitches, which have been fixed. We also added small animations to test if everything wor...
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Tales of the Shepherd - Devlog #3
February 06, 2021
by
GrumpyGoblin
2
This week was all about technical stuff. So even though most changes aren't visible, we made good progress. To complete the input rework, we added fully customizable keybindings. Combined with the up...
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Tales of the Shepherd - Devlog #2
January 30, 2021
by
GrumpyGoblin
One week has passed since our first demo release, and a lot of work has been done. Out of the ToDo's listed in last week's devlog, we implemented the following changes: Based on your feedback, we adde...
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Tales of the Shepherd - Alpha release
January 24, 2021
by
GrumpyGoblin
#release
We released the first alpha/demo of our project, Tales of the Shepherd, and already got very valuable feedback within the first 24h! After reading through all of it, I wrote down a list of things we c...
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