Tales of the Shepherd - Devlog #5
Tales of the Shepherd » Devlog
Another two weeks have passed and we have been hard at work…
but not only on Tales of the Shepherd.
After spontaneously deciding to participate in Brackeys Game Jam 2021.1, we had a whole lot of work ahead of us. We pushed through and got Twin Ship Shooter out of it. It’s an arcade-inspired space shooter, but with two ships instead of one. It’s not perfect, but do check it out if you’re up for a challenge.
But Tales of the Shepherd hasn’t been lying around catching dust either. We got two large changes, one to show and one to make our own lifes easier:
- We added randomized Potions. Every run will generate a whole new set of potions for you to ingest and use to survive the perilous dungeons.
- As promised in the last devlog, the game’s save feature has been completely reworked. You won’t notice it, but we swear it’s about six times as awesome now.
There are still many more things on their way, so stay tuned for what’s to come!
Cheers
GG
Files
Tales of the Shepherd.zip 25 MB
Feb 27, 2021
Tales of the Shepherd_Linux.zip 273 kB
Feb 27, 2021
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Tales of the Shepherd
A retro ASCII roguelike - Delve into the dungeon and try to stay alive
Status | In development |
Authors | GrumpyGoblin, Groovy Goblin |
Genre | Adventure, Survival |
Tags | 2D, 8-Bit, ascii, Dungeon Crawler, NES (Nintendo Entertainment System), Procedural Generation, Retro, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Tales of the Shepherd - Beta 1.0 Release!Dec 03, 2022
- How Not to Develop a Game - Devlog #12Nov 26, 2022
- Scope and Planning - Devlog #11Nov 19, 2022
- The Sound of TotS - Devlog #10Nov 12, 2022
- Themed Room Generation - Devlog #9Nov 05, 2022
- The New Magic System - Devlog #8Oct 29, 2022
- Tales of the Shepherd - Devlog #7Oct 22, 2022
- Tales of the Shepherd - Devlog #6Mar 13, 2021
- Tales of the Shepherd - Devlog #4Feb 13, 2021
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