Tales of the Shepherd - Devlog #7


Over a year has passed (!!) but we have been hard at work…

While a lot of stuff happened since our last update, we kept working continuously on TotS and want to present some of our new and upcoming features. This is just a small taste, so stay tuned for more detailed logs coming the next couple weeks.

  • New music! While the soundscape of TotS isn’t even close to being finished, we are happy to announce the first batch of new and original songs. And of course there is an option to change the volume of the game.
  • A whole new system for item generation. Like many games we draw our inspiration from, weapons are going to be randomly generated, each in their own way. Potions also got a couple updates to the way they get created.
  • Magic powered by an entirely new spell system. Grab your spell book and explode, freeze or poison all the poor sods standing against you. And if you still want the more hands-on experience of martial weapons you can also utilize various runes for all your combined sword-swinging, magic-slinging goodness.
  • Objects and scenery. You can now find various objects like furniture and decorations throughout the dungeon. Who knows what a closer look could unearth?
  • Much more in-depth enemy AI, spicing up your experience of trying not to die miserably.
  • A lot of changes to the way you experience TotS. You can now collect quests in a new quest log, target things at range much more intuitively, rebind keys to suit your fancy and much more I’ve forgotten just now.
  • A lot of changes to the way we experience TotS. There have been a lot of reworks and changes to the game’s code to provide better performance and make it easier for us to fix bugs and expand its content.

While we are sorry for the long time since our last update, we kept going and going and have a lot of stuff to show we’re really proud of.

Additionally, the train of new content isn’t stopping just yet. We’re planning to fully flesh out the first zone of the game for the upcoming beta, which will contain three levels with unique enemies and environment.

We’ve also made ourselves a little roadmap to quicken our progress further, and will keep you up to date with more detailed Devlogs.

We hope you’re as excited as we are and hope you hang tight for the new and upcoming update.

Cheers

GG

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