Tales of the Shepherd - Devlog #3
Tales of the Shepherd » Devlog
This week was all about technical stuff.
So even though most changes aren't visible, we made good progress.
- To complete the input rework, we added fully customizable keybindings.
Combined with the update of last week, this should make the game a lot more accessible.
You can change the controls in the main menu. - Rendering has been overhauled in preparation for animated entities. Up until now, the game only did a redraw after the player pressed any key. We now introduced a fixed framerate and reworked the rendering, to only redraw parts of the screen that have changed.
- We also extended the engine to support sounds and music. Sadly the music isn't ready yet to be included in the game...
Our plans for next week:
- Start adding animated entities to the game
- Include basic sounds to make sure everything works as expected
Cheers
GG
Files
Tales of the Shepherd.zip 25 MB
Feb 06, 2021
TotS_1.0.2a.jar 258 kB
Feb 06, 2021
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Tales of the Shepherd
A retro ASCII roguelike - Delve into the dungeon and try to stay alive
Status | In development |
Authors | GrumpyGoblin, Groovy Goblin |
Genre | Adventure, Survival |
Tags | 2D, 8-Bit, ascii, Dungeon Crawler, NES (Nintendo Entertainment System), Procedural Generation, Retro, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Tales of the Shepherd - Beta 1.0 Release!Dec 03, 2022
- How Not to Develop a Game - Devlog #12Nov 26, 2022
- Scope and Planning - Devlog #11Nov 19, 2022
- The Sound of TotS - Devlog #10Nov 12, 2022
- Themed Room Generation - Devlog #9Nov 05, 2022
- The New Magic System - Devlog #8Oct 29, 2022
- Tales of the Shepherd - Devlog #7Oct 22, 2022
- Tales of the Shepherd - Devlog #6Mar 13, 2021
- Tales of the Shepherd - Devlog #5Feb 27, 2021
- Tales of the Shepherd - Devlog #4Feb 13, 2021
Comments
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Have much fun.I like this Game.Looking forward to the next Game update.